CALENDAR APP FOR ALL THE FAMILY
Daysi is a calendar app that brings the entire family's activities in one online calendar.
Daysi is intended for the busy family with children who need to have a comprehensive overview of the family's activities. In the development phase, we focused on the fact, that more profiles should have access to the same calendar and that it is possible to delegate tasks to specific family members. Therefore, the app can also accommodate the family's daily duties, where both parents and children have an overview of who does what and when.
Build2move is a training App developed for kids at the age 2-5 to engage them to use their whole body for coordinated movement in a spatial environment motivated by cognitive reasoning.
The Build2Move app was developed for Helene Elsaas Center in Copenhagen, and is a trainings app designed specifically for kids aged 2-5 years, to motivate them to move physically while solving cognitive tasks at the same time. The tasks are designed to support cognitive skills, development of spatial intelligence and focused physical training aimed at whole body balance.
The app aims specifically to support training of kids with cerebral palsy, with the purpose to accelerate the training of their brain as early as possible.
Headfitted has beein involved in UI and UX development, as well as programming and testing of the first prototype app.
The challenge of Delogue involved creating an online platform, which would benefit and ease the daily communication between designers and suppliers. The system should be suitable for companies whose spreadsheets and emails are no longer sufficient for managing the complicated logistics of offering various parallel collections, brands, styles and items.
The process was based on the software development model Scrum, ensuring a high level of accuracy and stability in the project. The designers, buyers and suppliers were involved in the development process in order to maintain the highest possible consistency between the user's communication requirements and the final IT solution.
Delogue is constructed around the continuous correspondence between designers and suppliers. The system ensures that all information is always directly tied to the relevant collection. The solution is cloud based and can be run anywhere with a browser and Internet. The user experience is similar to that of a conventional, installed program but at the same time has all the advantages of a web application: High uptime, scalability, redundancy, and security.
The platform is also flexible in the sense that while letting the designer work with advanced tools, it gives suppliers a much simpler interface which is easier to understand. Delogue thus improves creativity, quality and gain.
About the project: firstname.lastname@example.org
A new version of LEGO Mindstorms was released in the summer of 2013. The Education version has multiple tutorials and tasks which guide and help the teacher towards creating exciting courses within different educational programmes.
We have conducted a number of design tests and user studies in order to create a user experience which is at once stimulating and accessible – and which provides the best and most informative “lobby” for the actual EV3 programming part. The lobby was intended to be a simple and easily accessible content portal for the individual education programme packages developed by LEGO. Our task was to design, test, build, and evaluate the lobby, and to structure the overall user experience relating to the UI. Moreover, we have been (and still are) involved in the implementation process of all activity packages relating to EV3 Education.
In close collaboration with LEGO and other subsuppliers, we delivered – on time – a coherent and smartly designed product, which has received positive reviews and already achieved great success in the market.
We have since taken big pride in being involved in LEGO Education concept work for new and upcoming digital products.
More info about the project: email@example.com
Learn more about LEGO Mindstorms Education here: https://www.youtube.com/watch?v=51VJOGIZoBs
Review on LEGO Mindstorms EV3 Education here: http://geekdad.com/2013/08/hands-on-ev3-mindstorms/
Design and support for development of public tender material for a project issued by idrættens analyseinstitut IDAN.
Idrættens Analyseinstitut hosts a large knowledge bank with detailed information on all public sportsfacilities in Denmark, and they are planning to design an online platform to make all the information available for the public.
Headfitteds task on this pre-project was to support the clarification of users, needs and functions, and to design the mock-up screen that would serve as task description in the tender documents.
The goal of the project, was to design a precise and evaluated functional description and mock-up of the final system to add to the tender, in order to get a better foundation for evaluating the different prospects and quotes coming in, and to give the bidders a detailed measure for their estimations.
Psychiatric patients are not usually first in line when it comes to health investments, despite the fact that most of us probably know someone suffering from e.g. stress, depression, anxiety, or schizophrenia. Therefore we are very proud that we, in collaboration with The Department of Physiotherapy of Central Denmark Region, have developed a training app for iPhone and Android, which will improve the quality of life for psychiatric patients.
Physical inactivity is a big problem amongst this group of patients whose average duration of life is far below the national average. Through the use of our training app, physiotherapists and psychiatrists will be able to maintain and increase the amount of physical activity for their patients even during periods when the patients find it hard to leave their home or take the bus, resulting in therapy sessions being cancelled. As part of the pilot project, the app will be tested on young and adult patients from University Hospital Risskov, early summer 2013.
We anticipate that through teletraining with smart phones patients will gain a sense of responsibility and thus more confidence in their own skills and potential (self-efficacy and empowerment). The training app can also contribute to health economic benefits within the public realm.
Mikkel Thormod: firstname.lastname@example.org
BetterOff is an app designed to support gradual reduction of antidepressant medicine. It is designed to support personal overview and insight into symptom development and well-being.
In the app, the user can define personal goals for the medicine reduction process, for example to reduce the dosage of the medicine, to become better at taking notice of his or her well-being, or to reduce or completely eliminate side effects. The App then supports daily registration of symptoms and incidents, as well as changes in dosage and drugs, and supports the user in keeping overview over the effects of the reductions.
By registering every day in the app, the side effects that have been experienced, the user get's a precise overview of the connection between the development of symptoms, and the regulation of medication, as well as other events, that might have an effect, on his or her well-being.
MoveJam is a free trainings activity coordination app, designed primarily for students, to coordinate social training activities in the city. MoveJam has been developed by a group of students at SDU in Odense supported by Odense Municipality.
The goal of the app is to make it easier to find other people to engage in physical training activities in the city space.
The app was especially focused on new students, that do not have a strong social network when arriving in a new city. The app makes it possible to create and share information on free sports- and training events, and for others to sign up to attend the events. All you need to do is download the app, and create a user account.
LivsApp´tit has been developed as part of a research project caried out by "Klinik for selvmordsforebyggelse" in Region Midt, a project supported by TRYG fonden. The purpose of the App is to provide selected tools and methods available for helping and supporting potentially suicidal people, and to support the dialogue between the professionals and the clients.
The App was designed with respect to the context and the situation of the users, and it´s purpose is to make the tools for selfhelp easily available always and everywhere. The functions and UI was developed in collaboration with the end-users, the professionals and the researchers at the center.
The App was developed as part of a research project, and will be tested over the coming years as an alternative to existing online monitoring services and paper versions of tools and diaries.
Mikkel Thormod: email@example.com
Observation and registration support tool for newly born parents.
The TrivselsApp proposal was developed as part of an offer for hospital unit West in Region Midt. The purpose of the app was to provide newborn parents with a support tool to observe and record the general well-being of their new children during the first months after birth.
The app should thus support both the parents' security and observational ability, and ensure that contact with the healthcare system is relevant and based on the correct information.
The images here illustrate an example of a conceptual presentation supported by a functional (clickable) prototype, developed in collaboration with both professional therapists and users.
For more information about the process and delivery.
Skriv til: firstname.lastname@example.org
Groundbreaking training system for children with cerebral palsy
Recent neuro research shows that movement and learning are the key to improving the quality of life for children with cerebral palsy. With MiTii we wanted to integrate physical exercise with cognitive exercises - and that an associated therapy can be tailored to an individual program that ensures it is intensive, repetitive, challenging. The product was developed in cooperation with Helenaa Elsass Center and MiTii Development. During the development process, we tested prototypes and programmed additions and fixes to ensure that the product would meet the needs of users. At the same time, we provided support to the staff, guiding them in how the product was to be used.